Documents Similar To The Third World War Board Game [GDW] – – Harpoon – Battles of the Third World War. Uploaded by Star Smuggler Eh Rules game of the combined Third World War series of games published by GDW in The F is not used in the combined game per TWW rule 9j. my newest game aquisition, GDW’s classic “The Third World War: Battle The fluidity of the rules along with the wide array of options.

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If hit in the first round, it may still fire if it has not already fired ; if hit in the second round, it may still perform its mission; in both cases its rating is halved. Isolated units have their combat proficiencies reduced by one and tuird not regroup. Some of the enhancements made in this edition include: I’ll have a master copy ready.

At the end of the strike!

Great Campaigns of the A… members. The scenario starts in the pre-war phase with tensions in the PG map working their way to total war. Counters and Orders of Battle.

If it is false, write F. TWW is one of those WW3 games that has a great deal of affection from many wargamers. They have an entire reinforced tank company …. Several types of special movement may be performed in a movement phase. Using the map below, determine which letter represents each continent or ocean. They are not based on land and thus are never subject to the effects of runway cratering missions.


I’m not aware of this rule in TWW. Any number of units may attack a single hex. Louis Area Wargamers Discussions. Game rules the second edition www. It wra possible for a Pact unit to attack four times and a NATO unit three times in a turn, although this is somewhat unlikely in practice.

We couldn’t find anything in the rules. For regular transport, the unit returns to the hex it came from and qar two disruptions. Two class periods More information.

GDW’s Third World War Series

The replacement counter is correct: Hello, you need to enable JavaScript to use ConsimWorld. We suggest you read through the rules once or twice before you begin playing, and then during your first game use the rules for reference. Roll a die for each thiird and consult the column of the air defense table corresponding to its mission.

Units other than these units may enter or leave mountain pass hexes only through pass hexsides; airmobile and mountain units entering pass hexes across non-pass hexsides expend the movement cost to enter a mountain hex.

The Dardanelles strategy and geography. In order to fly a mission, a unit must have gdq rating of at least 1 for that mission.


The side with the higher average proficiency receives word odds modifier in its favor positive if attacking, negative if defending ; the size of the modifier depends on the size of the proficiency difference, as shown on the proficiency modifiers chart.

A retreating unit must be moved two hexes away from the hex it occupied during PAGE 7. Escalation will also drive him to stay dispersed. The rules are extremely straightforward and written in plain English. Paths of Glory 47 members.

The Third World War, Designer Signature Edition

If there are two thirf air superiority units in the mission, the attacker chooses either one as his target. I was up and playing almost immediatel….

Reasons why this might be desirable include raising the average proficiency of an attack and gaining the ability to advance after combat. Getting anxious for this to start!!!!

Third World War series | Wiki | BoardGameGeek

For ease of description, the rules do not completely address this sequence. This is for use with the combined game only and is not used when playing the games individually. This title covers various battles from The Great War.